DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.
DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of DirectX 12. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.
This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.
After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in Optimization, this book is a must-read.
My rating: 5 out of 5 stars
As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on DirectX 12 were particularly well-structured. Highly recommended for newcomers!
My rating: 4 out of 5 stars
What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make HLSL approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.
My rating: 4 out of 5 stars
DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Compute Shaders. A fantastic resource!
My rating: 4 out of 5 stars
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Rendering.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.
What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Optimization approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.
My rating: 4 out of 5 stars
DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on HLSL was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.
My rating: 4 out of 5 stars
As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Ray Tracing were particularly well-structured. Highly recommended for newcomers!
My rating: 4 out of 5 stars
A renowned expert in Rendering with over 25 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.
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Sebastian Nguyen
I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Compute Shaders alone is worth the price of the book.
My rating: 4 out of 5 stars