DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.2 out of 5 | 263 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
Buy Now on Amazon
Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of DirectX 12. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of HLSL and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
83 global ratings
Sebastian Nguyen
Sebastian Nguyen
February 6, 2025

I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Compute Shaders alone is worth the price of the book.

My rating: 4 out of 5 stars

Report
Scarlett King
Scarlett King
March 28, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in Optimization, this book is a must-read.

My rating: 5 out of 5 stars

Report
Sophia Flores
Sophia Flores
December 1, 2025

As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on DirectX 12 were particularly well-structured. Highly recommended for newcomers!

My rating: 4 out of 5 stars

Report
Elijah Perez
Elijah Perez
October 12, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make HLSL approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 4 out of 5 stars

Report
Ava Perez
Ava Perez
March 7, 2025

DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Compute Shaders. A fantastic resource!

My rating: 4 out of 5 stars

Report
Jack Lewis
Jack Lewis
March 14, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.

Sebastian Lewis
Sebastian Lewis
April 1, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Rendering.

Samuel Thompson
Samuel Thompson
March 12, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.

Discussion Forum
Olivia Walker
Olivia Walker
April 8, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Optimization approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 4 out of 5 stars

Ella Sanchez
Ella Sanchez
February 28, 2025

DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on HLSL was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.

My rating: 4 out of 5 stars

Olivia Torres
Olivia Torres
June 10, 2025

As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Ray Tracing were particularly well-structured. Highly recommended for newcomers!

My rating: 4 out of 5 stars

Frequently Bought Together
QuickStart Guide to Vulkan Compute
QuickStart Guide to Vulkan Com...
View Details
Shaders Unchained: Writing Powerful Shaders for Every Platform
Shaders Unchained: Writing Pow...
View Details
12 Games of Christmas
12 Games of Christmas...
View Details
About the Author
Author
Author

A renowned expert in Rendering with over 25 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

View All Books by This Author
Reader Statistics
Customer Ratings
5 star
71%
4 star
15%
3 star
7%
2 star
5%
1 star
0%
Reader Demographics
  • Professional 70%
  • Student 28%
  • Enthusiast 30%